еймплейная фишка с тактической паузой и раздаванием указаний всем сопартийцам взята из системы gambit в ФФ.
Пруф где )?)
Т есть эта же контора не делала в 1998 году Baldurs gate , с тактической паузой , и раздаванием указаний сопартийцам ?
потом Baldurs gate 2 , потом Neverwinter nights ?
Я эти все игры прошел не по одному разу) ....в том числе и DA origins)
Core механика - там абсолютно один в один реалтаймовая D&D , версии 2.5 (Bg -1 -2 ) только с гораздо более упрощенным деревом навыков и умений ...
тактическая пауза , ...сценарии AI ... все это уже было задолго до всяких финальных фантазий , и кроме того это совершенно разные механики игры ...
Ray Muzyka, co-founder of BioWare, said that the team wanted to try something that would be new but familiar to most players.They hoped that
Origins would redefine the genre to become
The Lord of the Rings of video game franchises.
Greg Zeschuk, another co-founder of BioWare, described the fantasy of
Dragon Age as in between the
high fantasy of
J. R. R. Tolkien's works and the
low fantasy of works by
George R.R. Martin. The goal was a "dark heroic fantasy" that would suit the taste of any fan of the genre.Thus, while the game has the typical races of human, elf, and dwarf, they are slightly altered from the usual nature of the three races, and a new race called the Qunari was introduced. Some of the alterations they made included flipping how certain races, like elves, are treated in other fictional worlds. While elves are often described as a race of high prestige in fiction,
Dragon Age: Origins presents them as slaves of humans, labelled as second-class citizens who resent the human race. This extended to the gameplay, where the player can choose to
discriminate against other races and can experience discrimination from others based on their choices.
Origins is a
spiritual successor to
Baldur's Gate and
Neverwinter Nights, as an attempt to build a similar fantasy RPG without any licensing restrictions or issues.
[30] The similarities are mostly present in gameplay elements, such as real-time tactical combat;
[23] the game does not share the
Dungeons and Dragons setting of the
Baldur's Gate series and is instead set in a period where dragons are prevalent.
[25] While the game was initially built with the engine that powered
NeverWinter Nights, the team switched to use the
Eclipse Engine midway during the game's development. The shift in engine meant that planned features such as
multiplayer and a
dungeon master mode had to be cancelled.
[31][32]
Очевидно вы путаете со второй частью DA , в которой действительно изуродовали боевую систему и дизайн )