Прочтите вот это -
Generic Reverb
Generic reverb is primarily a flattering sustain effect which can be added to many sources of a mix, or a complete stereo or multi-channel stem. It adds little character but also does no harm, because the effect is blurred or washed out.
If early reflections are offered, there are only few of them and they play a rudimentary role. Therefore, a strong localization is not imposed on the signal, which is what you want when one reverb is used on many sources.
For a graphical artist, the equivalent tool to Generic reverb would be a paintbrush.
Generic Reverb Pros
1st choice for composite, mixed material and stems
1st choice when used with multichannel joystick on console or DAW
1st choice for adding to classical main microphone pick-up
Works well on moving sources
Prettier than life
Quick and easy to use
Generic Reverb Cons
Blurring takes away character from individual sources
Pitch modulation may be a problem with some material
Mono compatibility often compromised to obtain extra width
Imaging inferior to Source based reverb
Source Reverb
When elements of a mix are picked up individually, a chance exists to define exactly how each of them is to be heard. There is no reason to apply one Generic reverb to several single sources, unless they are supposed to present an identical position to the final listener, or if you have run out of aux sends.
When it is desirable to distinguish between single elements sharing more or less the same panning position, source based reverb should be a first choice. Subtle discrimination between reflection patterns of individual sources can make all the difference in the world when it comes to obtaining depth, expression and natural imaging.
Source Reverbs are able to generate multiple, complex early reflection patterns. If a microphone already has picked up some reflections, the reflections should be excluded from the simulated pattern by using the appropriate reflection decrease control in order to get the best result. Instruments or sources can alternatively share the same reverb input in groups, e.g. stage left, center and right, for a more complex and desirable result than a Generic, one-send reverb approach. For a graphical artist, the equivalent tool to Source reverb would be a 3D rendering system or Virtual Studio.
Source Reverb Pros
1st choice when input sources can be separated
1st choice with spot microphones
More depth and distinction obtainable in a mix
Adds character and definition to a source
For any format, but especially 5.1 and 6.1, localization and the size of the listening area may be improved compared to Generic Reverb types
Source Reverb Cons
Require more sends or direct feeds than Generic Reverb types
No advantage on composite signals
Not ideal for moving sources
И видимо не стоит изобретать велосипед, наверное лучше научиться делать так, как это делают на сегодняшний момент все, для кого сведение и мастеринг профессия.
На мой взгляд в этой цитате почти разжёвано где и когда применяется оба типпа реверберации.
Если вы хотите, чтобы в вашей фонограмме каждый инструмент был слышен и имел своё место в пространстве, чтобы в целом Фонограмма имела открытое, прозрачное звучание -
Без Source Reverb не обойтись.
Естественно речь идёт о насыщенных инструментами и аранжировкой фонограммах и естественно есть наверняка и другие подходы и этот не я придумал, я пытаюсь в написанном разобраться, а посему, если среди вас есть те, кто хорошо владеет и предметом и английским - ПЕРЕВЕДИТЕ.