Neundo 12, Обсуждаем новый релиз, баги и прочее. (1 онлайн

SoNick

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https://www.steinberg.net/nuendo/

What is Nuendo
As the most advanced audio post-production solution available, Nuendo is the choice of film, TV, game audio and immersive sound industry professionals worldwide. Ever since its initial release, Nuendo has been a vital tool in creating the soundtrack to many high-profile productions, products and installations. Regular updates with new features, workflow improvements and additional, user-requested functions mean that Nuendo constantly exceeds the expectations of an audio workstation dedicated to audio post, with high end — often unique — capabilities that continue an ongoing revolution in audio and media production software.


Highlights
Clear speech is the most essential element in the audio narrative of streamed content, film and television. Nuendo 12 includes many new features and improvements to help make sure that dialogue is not only clearly heard, but sound designers and post-production studios can work as quickly, accurately and efficiently as possible. With headline new features for dialogue recording and editing, producing headphone-based binaural mixes and more, Nuendo 12 can truly be called the Home of Dialogue.

Dialogue Editing
Nuendo 12 brings major improvements to cleaning up and editing dialogue tracks, helping you to deliver clear, natural-sounding speech stems while minimizing the time spent editing dialogue. New features and enhancements which address the challenges faced by sound editors include AI-powered Dialogue Detection, a single keystroke feature to remove unwanted noise from a track and leave only the dialogue parts. Nuendo 12 also adds the ability to align multiple clips from location recordings to multiple references, make subtle timing corrections without convoluted workarounds and effortlessly integrate third-party technologies designed to make the lives of sound editors easier.




Dialogue Detection
We’ve introduced a new Dialogue Detection mode in the Detect Silence window where, instead of analysis based on the signal level, edits are determined by the presence or absence of dialogue in the clip. The AI-powered Dialogue Detection algorithm will reliably detect spoken dialogue, regardless of any background noise, and a new Detect Silence Using Last Used Settings command lets you execute the processing using the most recent values. It can be accessed with the Audio menu or a user-defined key command, without having to open the Detect Silence window.




Auto-Align® Post support
The distance between lavalier microphones and the boom may vary as actors move around, shifting the phase over time. Nuendo 12 features seamless integration with Auto-Align Post 2, making time and phase alignment of continuously moving microphones much easier. Integrated as an ARA 2 plug-in extension, it is sim ply a matter of engaging Auto-Align Post and selecting a reference audio track. The process is non-destructive, with the original audio always intact and ready to be instantly recalled or reprocessed.




Audition tool and Fades
With the Detect Silence window’s new audition tool, you can click anywhere in the waveform display and preview material detected as silence or dialogue before committing edits to the selected clips.It is also now possible to apply fade in/out lengths to the resulting events when using the strip silence function. Project default fade types apply.
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Multiple reference clips for Audio Alignment
In Nuendo 12 we have improved the Audio Alignment functionality, allowing you to use multiple reference clips of a full scene and non-destructively apply their precise timing to the corresponding set of field recorder files. Now you can align all imported lavalier microphone clips to a boom mic reference track, for example. The targets will be aligned like a batch process.
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Free Warp in the Project window
With the new Free Warp tool in Nuendo 12, you can now make subtle timing corrections to the audio event waveforms directly in the Project window, simply and easily with your mouse, for example if want to use a dialogue clip from a different shot with the perfect expression, but which has the wrong timing.

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ARA improvements
The production sound has captured a great performance, but unwanted background noise is making it difficult to edit the scene. You can use SpectraLayers in ARA mode to eliminate background sounds with surgical accuracy. New in Nuendo 12 is the ability to apply ARA Extensions at track level, letting you conveniently edit all events within that track. Now, you can also make all process permanent afterwards, so you can continue with other editing tasks.

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Even more editing improvements
o Nuendo 12 offers many new detail tools and shortcuts for audio event fade editing, including the new size with fade modifier key.
o You can now also use key commands to increase or decrease a range selection in all four directions, including moving the range selection itself.
o There is a new option to create or modify fade in/out length while resizing events by holding a modifier key and using the Select tool.
o You can now assign key commands for slip editing besides using the mouse and tool modifiers.
 
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SoNick

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Dialogue Recording
As the Home of Dialogue, in Nuendo 12 we have paid special attention to the challenges of dialogue recording. Not only have we revamped the user interface of the ADR Taker, we have added new features and smart improvements, whether you are preparing for an ADR session, a language dubbing project for Netflix or using third-party applications whose scripts you want to import quickly and easily into Nuendo. These features will save you hours of time and make tasks less repetitive, radically enhancing your workflow.



Netflix’s TTAL dialogue script support
Nuendo 12 supports the import and export of TTAL files, Netflix’s proprietary script format for working on language dubbing projects. The TTAL script content is converted to record-ready ADR markers, including the dialogue text, characters and useful metadata, such as on/off screen notices, etc. Script change decisions made during the ADR production can be documented within the Nuendo marker editor and brought back to the workflow through the TTAL export function.



Connection to EdiCue
Nuendo 12 supports EdiCue v4, the award-winning ADR cueing application.Creating cues in Nuendo with the EdiCue Project Interface window allows dialogue supervisors to load character text from PDF shooting scripts and apply the required properties to enable a smooth recording session. Cue data is stored in Nuendo’s cycle markers, allowing for instant record. Alternatively, EdiCue can import cue data from EdiCue PDF cue sheets to send directly to Nuendo, ready for recording. You can also import data from Nuendo’s cycle markers direct into EdiCue and export customized cue sheets as PDFs.



ADR API
The ADR API enables external programs, such as taker systems and dialogue script editors, to interact with the marker system in Nuendo using a lightweight network protocol. The external program (client) can run on the same computer as Nuendo or on a different one within the same local area network. An example of use for this feature is the current interaction with EdiCue. The API reference documentation is available on request. If you are interested in making your application integrate with Nuendo using the ADR API, please contact Steinberg’s Pro Audio department ([email protected]).

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Create Markers from Events
If a project needs ADR, but there isn’t a tabular script available to import ADR markers, the new Create Markers from Events functionality lets you create those markers automatically by selecting one or more existing audio events. Based on the event selection, multiple markers will be created and you can map attributes (such as track name or audio clip metadata) from the source events to be assigned to the target markers. On a continuous dialogue stem for a language dubbing project, for example, this can be combined with the dialogue detection feature (described in the Dialogue Editing section) to first create clips containing only the dialogue, then use those clips as the source for creating ADR markers.

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Marker window attribute filters
The improved ADR Marker Panel in Nuendo 12 now features attribute filters that can be combined, for example to record the cues of two different characters that are performed by the same voice actor. You can list all markers that match the desired character and also search within the attribute values, for example to record all scenes where a certain phrase is used. A simple text search in the dialogue attribute will list all markers that contain that phrase. The result can then be combined with the character attribute for the recording session.

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Marker handling improvements
Nuendo 12 includes a number of improvements to marker handling, including Sync Selection in the marker window settings. Selecting a marker in the marker window will select the marker on the marker track and vice-versa. Other enhancements include the display and editing of any selected marker attribute in the Info Line. You can also configure marker attributes (for example the character name) to be displayed on the marker track. New key commands have also been added for selecting the previous or next marker.

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Immersive Mixing
Nuendo has always been at the vanguard of immersive sound mixing. It was the first application to implement a whole feature set for VR content authoring and the first DAW to offer complete in-the-box Dolby Atmos content creation. Now, Nuendo 12 takes another major step forward by offering the most comprehensive environment for binaural mixing with headphones. And with new improvements to volume automation, remote object panning, spatial monitoring and more, Nuendo 12 is the application you need for every immersive mix.



Space Controller OSC Control support
Nuendo 12 also includes full support for Space Controller OSC. Developed by Sound Particles — the specialists in disruptive immersive audio tools — Space Controller OSC connects a mobile device to Nuendo and links the physical movements of the device to the software, enabling full control over its panning tools by simply pointing the phone to where the user wants sounds to come from.

 

Вложения

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SoNick

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Headphones Match
When listening through headphones the sound is affected by many factors, including intended use build quality, materials and more. To truthfully judge the frequency and spatial domain of binaural content on headphones, a neutral frequency response is vital. The Headphones Match plug-in uses an FFT-based spectral operator to apply an accurate compensation curve to the monitor output for 387 different models of headphones from a hundred manufacturers. It is measured in a controlled, identical environment with more than 500 frequency-points per curve. You can also emulate the sound of a different pair of headphones within this plug-in.



Dolby Atmos Setup Assistant
With the new Setup Assistant, the steps to convert a channel-based project to a Dolby Atmos mixing project are performed automatically. The Setup Assistant will create a straightforward Dolby Atmos configuration with the internal Renderer for Dolby Atmos. This will include creating a new Main Mix output channel in the desired configuration, with the Renderer plug-in inserted, and a bed group channel with the option of having all project tracks routed to it.

Посмотреть вложение 216013


Binaural Downmix for Dolby Atmos Renderer
If a Dolby Atmos speaker setup is not available, binaural sound mixing over headphones can be used to provide the immersive sound experience with the required spatial accuracy. The Nuendo 12 Renderer for Dolby Atmos now offers a binaural re-render of the Dolby Atmos mix. Rendering all Bed and Object inputs, it allows the replication of an immersive, multi-channel audio experience in headphones, using head-related transfer function (HRTF) filters.

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Sample-accurate volume automation
In Nuendo 12, volume automation is now near-sample accurate and completely independent from the buffer size. This allows for a larger processing headroom when mixing large and complex projects, while retaining smooth and accurate automation. You can adjust the number of samples after which a new automation event is processed, between 1 (100% sample accurate) and 32.

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Channel freeze improvements
Several new options are now available for freezing Audio, Sampler and Instrument channels. You can freeze or unfreeze currently selected tracks via key commands, using the last-used settings or settings from the dialog. Now you can also freeze or unfreeze multiple tracks at once.

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VST AmbiDecoder improvements
Binaural monitoring of Ambisonics mixing through VST AmbiDecoder must provide the immersive sound experience with the required spatial accuracy. The processing algorithm used in VST AmbiDecoder to convert from Ambisonics to stereo binaural has been significantly improved. It is now possible to build a monitoring chain from channel-based immersive sound (such as 7.1.4) to Ambisonics to stereo binaural, while retaining the sonic quality and spatial precision.

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Left total Right total Mixes
When creating a downmix from 5.1 surround to stereo with the MixConvert V6 plug-in, you now have the option to create a compatible LtRt type output signal, where the surround channels are matrix encoded to the L/R channels according to the Dolby Pro Logic specification. The surround channels can also be 90° phase-shifted. The routing capabilities of the MixConsole and Export Audio Mixdown dialogue let you export LtRt mixes alongside the 5.1 master.

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Export audio mixdown with sidechain
Audio export of individual channels or stems now allows you to print audio, including taking sidechain input from tracks outside the stem group into account.

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dareit

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подскажите плиз какие видео кодеки может нужны для нуендо 12? а то у меня почти ничего она не открывает, хотя 10 версия ела почти все. Комп тот же. на 80% файлов пишет invalid и не поддерживается. Настроек внутри вообще никаких, раньше хотя бы можно было плеер выбирать предпочтительный, сейчас вообще ничего.
 

dareit

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спасибо, это я читал конечно. Проблема в том, что я например делаю абсолютно два одинаковых файла MP4 H264, первый файл нуендо видит, а второй пишет не поддерживается, хотя файлы абсолютно одинаковые, загадка.
 

Landre

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@dareit, У Кубендо, конечно свои "особенности" по работе с видео, которые мне тоже не совсем нравятся, мягко говоря, относительно требований к формату. Рипер, С1 - практически всеядны. Тут - нет, "мы особенные". У меня тоже были определенные мытарства по этому вопросу, которые показали, что для корректного воспроизведения в Кубейс, Нуендо, критическим является размер кадра. Например, при исходном размере файла: Ширина кадра - 3840; Высота кадра - 2160, воспроизведение в плеере не осуществлялось, картинка стояла на месте. При уменьшении размера кадра до 854х480; 800х600; 1920х1088, воспроизведение осуществляется нормально.
 
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studio_forte

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Вопрос такого характера - можно ли в органах управлением треком главного окна проекта воткнуть регулятор громкости? Ну вдруг я чего-то не знаю. Я все понимаю, конечно, но блин! Все!!! DAW имеют у себя на панели этот регулятор. Все! И только штайнберги упорно не ставят туда эту штуку. Приходится открывать строку автоматизации, указывать громкость и, соответственно воровать пространство под каждый трек. Я может чего-то не знаю, и такая возможность есть чтобы в главные кнопки это вставить - хотя бы цифры, на которые можно нажать и корректировать громкость, я уже не говорю о ползунках. От штайнбергов этого, наверное, никогда не дождемся.
 

Dmitry Stepin

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Вообще, не касаемо вашего вопроса после покупки бехроконтроллера икс тач ван я закрыл для себя все вопросы с ручками громкости. Даже удивляюсь как я раньше без него обходился
 
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studio_forte

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@studio_forte, можно подробнее? Чё куда вставить нужно?
В этой области мне не хватает регулятора громкости. Во всех других DAW он есть.
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В результате я вынужден решать вопрос так:
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Но это ворует пространство, и на каждую дорожку приходится ставить.
Добавлено:

Вообще, не касаемо вашего вопроса после покупки бехроконтроллера икс тач ван я закрыл для себя все вопросы с ручками громкости. Даже удивляюсь как я раньше без него обходился
согласен, решение отличное, и наверное, даже касаемо вопроса :) Спасибо за наводку. подумаю, может взять тоже.
 

Landre

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И в каких ДАВ, кроме Рипера на треке есть регулятор громкости? Чего-то я подзабыл. В С1, Аблетоне, Битвиге - нет. Для этого есть инспектор. В Рипере на треке - не от хорошей жизни, а потому, что инспектора нет, как во всех ДАВ.
 

studio_forte

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@studio_forte, а ты инспектором не пользуешься чтоль? В нём есть аж два фейдера громкости в разных местах
погоди. Вопрос же не в этом. Когда я работаю в другой DAW, я использую окно проекта с треками и данными, и громкость тут же на виду. Каждый раз переключать на канал, чтобы вышел инспектор с фейдером - тоже время затрачивается. суммарно выходит много.
 

Landre

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В Кубендо, как минимум два варианта иметь фейдер громкости на виду. Ничего не надо переключать, по крайней мере, инспектор обычно у всех включен.
06T4tfmY.jpg
aDOsk5Tp.jpg
 

studio_forte

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И в каких ДАВ, кроме Рипера на треке есть регулятор громкости? Чего-то я подзабыл. В С1, Аблетоне, Битвиге - нет. Для этого есть инспектор. В Рипере на треке - не от хорошей жизни, а потому, что инспектора нет, как во всех ДАВ.
Серьезно? В С1 нету? Давно ли пользовался им?
вот тебе в С1 на треке регуляторы громкости
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Вот тебе в Bitwig регуляторы громкости
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Мне продолжать?
 

Landre

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Не надо). Подзабыл значит. По крайней мере, в отношении С1, что странно, так как тоже в работе, но на треке регуляторами никогда не пользуюсь, так как без надобности)
 
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studio_forte

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В Кубендо, как минимум два варианта иметь фейдер громкости на виду. Ничего не надо переключать, по крайней мере, инспектор обычно у всех включен.
Посмотреть вложение 232175Посмотреть вложение 232176
еще раз - я в курсе про инспекторы. Но это не то. Я не вижу одновременно все значения громкости как это видно в микшере. Но в микшере я не вижу рабочего поля.
 

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