Не совсем понимаю о чём вы? Может Ссыль
http://www.audiomasterclass.com/cli...ieve-an-exciting-sound-texture?subscriber=yes не открылась? Это ю тюб
Вот скопировал кусочек статьи Девида Мейлора
Clipping and compressing a drum recording to achieve an exciting sound texture
A post by
David Mellor
Monday February 08, 2016
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It is an interesting contradiction in audio that it is necessary to master the skills of making a recording that is clean and free from distortion, yet also to be able to produce interesting 'warmth' or distortion effects when required.
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In the analog era of recording it wasn't necessary to create distortion - distortion was inbuilt into the recording process, particularly so with the analog tape recorder. But even then, creative engineers would push the boundaries and record at levels high enough to create distortion that would probably have made the equipments' designers weep.
When digital audio came into practical professional use in the 1980s, one common complaint was that it sounded 'too clean' and lacked the depth and character of analog. This was precisely because it lacked the distortion of analog. From a point where 1% distortion was considered clean in analog recording, suddenly we moved to distortion levels less than 0.1% throughout the digital signal chain.
So the challenge then became to create distortion where practically none existed. And where the ear had become used to, and liked, the natural sound of analog distortion, the engineer had to carefully craft distortion in digital recordings by a variety of means in order to sound good. Or learn to love the unlovely sound of pure digital audio.
Fast forward to the present day and there is no shortage of plug-ins to create distortion of all types. But still the challenge is for it to sound good.
Limiter No6
A recent issue of Sound on Sound magazine had an interesting reader's question, which asked how to get good hip-hop kick and snare sounds through clipping, because when he tried it it sounded "horrible". Yes indeed, it certainly can.
Sound on Sound's response pointed the reader towards the limiter plug-in called Limiter No6 from Vladislav Goncharov otherwise known as VladG. And the great thing is that it's free!
Limiter No6 has several stages of processing including compression, limiting, HF limiting, clipping and protection. And for today I'll power up just the clipper section.
My starting point is a loop created by software instrument Strike, which used to be a Pro Tools-only plug-in but is now available in a variety of formats. Strike is capable of creating a wide range of realistic drum sounds, and offers a wide range of patterns and variations. However, I don't think that it's unfair to say that Strike can be a bit bland. Realistic yes, exciting no. But a sound that starts off fairly plain and ordinary can be much more receptive to processing than one that already has character built in. My opinion of Strike is of course purely personal and clearly you should judge it for yourself. But here is my starting point for this tutorial - the raw output from Strike using one of the preset kits and patterns...
As I said, it's nice but plain - a prime candidate for some fun with processing. Let's take a close look at the main controls of Limiter No6's clipper...