Quick Setup : 

1) In a track insert Vmorph then Jeffo's MIDItoReaControlPath then instruments and effects. 

2) Use midi learn in your plugins to control their parameters from Vmorph (60 parameters maximum). 

3) Use parameter modulation In Vmorph to link it back and store values from plugins. 


Watch this video tutorial to learn the basics of Vmorph : 

http://vimeo.com/16399678 


Documentation : 

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1) XY-PAD : 

* Left click to drag the target. 

* Right click to make it follow the mouse. 

* CTRL click to create/delete patch dots. 

* Right click selects/unselects dots. 

* SHIFT drag a dot to increase its size (radius of influence). 

* ALT left/right click to zoom in/out. 

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2) CC MENU : 

Vmorph sends midi CC to control your plugins : 

* CTRL click in the CC menu to add a row. 

* Click a knob, use midi learn, and drag the CC value. 

* Right click to switch to graphic values and set names. 

Vmorph stores values from plugins via parameter modulation : 

* Select Vmorph "param 1" modulation : link from the knob. 

* Select a dot, tweak the knob and click the "store" button. 

* (v1.01) CTRL click a CC row to activate "snap" mode : 

value snaps to the nearest dot (thanks caseyjames) 

* SHIFT click a CC value to send current value to all dots. 

* ALT click a CC value to randomize this CC for all dots. 

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3) PATCH DOTS MENU : 


* CTRL click in the menu creates a new patch. 

* Drag and drop a patch from the menu to the pad. 

* Right click selects/unselects patches. 

* CTRL click a dot to delete it from the surface. 

* CTRL click on color area to change the dot's color. 

* ALT click on color area to randomize the current dot. 

* ALT click on unselected dots to randomize them. 

(CTRL+ALT click on a CC row to prevent from randomization) 

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4) TIME MARKERS : 

The target can follow vectors set by time markers. 

* select "edition : time markers" 

* CTRL click to add a marker at Reaper's cursor position. 

* Shift click a marker to set a loop from the first marker. 

* Shift right click a marker to set a ping-pong loop. 

* To select time-based or beat-based markers, modify "time_mode=0" (line 135). 

Save and recompile. Always save your work before you recompile ! 

* You can set the maximum number of markers : change "flag_max=100" (line 140). 

* CTRL SHIFT click to create random markers in the view from the first marker. 

To set the min and max steps between random markers, modify "time_randmin" 

and "time_randmax" (line 136). 

Please note that random markers will overwrite all markers ! 

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5) AUTOMATION : 

* You can record the target position with X-Y envelopes. 

* Set "edition : read envelopes" to read or render your project. 

Please note that you must not change the view to read the correct coordinates ! 

OTHER : 

* "weight" slider : 1 = smooth interpolation, 5 = abrupt.